A Plague of Giants by Kevin Hearne was fun to review. I am a lover of urban fantasy so I’ve been familiar with Kevin Hearne for his super long Iron Druid series. I have to admit that I wasn’t a big fan of Iron Druid. It felt like a less interesting Dresden Files. Anyways, given my previous lack of interest for Hearne’s most famous work I was a bit leery of A Plague of Giants but I shouldn’t have worried cuz it was a-maaaaazing.
The basic premise is that a bard is telling a city of refugees after a bloody war the story of how they got there, all the key players who contributed to them overcoming not one, but two invasions by giants from across the sea. The bard tells his story through several people who played key roles in the war, so there are several POV’s. Usually the problem I have with multiple POV’s is that there is always one character who is much more interesting than the rest. Abbi quickly grew to be that character even though he was a very boring pacifist at first. Fortunately all of the characters were interesting in different ways so you weren’t like “UGH, a Cersei chapter”; you wanted to read them all. I also love that the cast was diverse and it wasn’t just all young hot straight warriors. There are scholars, merchants, stoneshapers, warriors, bards, warlords and viceroys among the POV characters. I was most excited to read about Abbi, a boy on the cusp of a huge discovery, and Nel, because she is Nel and she is amazing.
The magic system in A Plague of Giants is basically that there people can receive kennings or blessings which grant magical powers. To get them, seekers go to a place where they believe the god is testing them. There’s a good chance of catching death, but if you don’t die you can get some sweet powers. The first kenning, mastery of fire, can be gained from jumping into lava pools. The second kenning you get by throwing yourself into an underwater tunnel/cave, if you don’t drown, congrats you’re blessed. Throw yourself off a cliff to get air blessed, etc. Surrender yourself to the roots of a tree which will either eat you or bless you. Within each kenning there is specialities, some better suited for war and some better suited for building/healing/transportation/what have you. Within the water kenning for example, you can be a hygienist, who can purify water, detect and cure infections and diseases; a “rapid”, who can manipulate water and swim extremely quickly by becoming part of the water, or a tidal mariner- super strong warriors who can manipulate water and possesses great destructive power.
Each blessing site is in a different country, and their societies have been shaped around these different kennings. This was reflected in the choice of language of the PoV characters and was a nice touch. The writing is great- moves fast, describes enough, each character felt unique. The POV characters all mostly drift together into two groups around two major events which shaped the “victory” of the war, but there are rumblings that a civil war may be happening and that the plague of giants might not be totally eradicated. This sets you up perfectly for another book, which I can’t wait to read because I really want to read more about the way Hearne imagines the magic system operating. Altogether, I give this book the highest possible rating. This is another book that made my poor cats orphans.